So I was just kinda joking, ya know, “It wouldn’t really matter how big my shoulder pads were. I play MMO’s from time to time, and you know the gear progression is really important in those types of games. Where was the first spark where you were sitting there and just went, “Oh, we should make Darkest Dungeon!”Ĭhris Bourassa (C): Well, the initial seed of the idea came as almost a reaction to the existing RPG’s that are out there. ![]() Sheldon (S): Where would you say was the main inspiration for Darkest Dungeon. Thinking that I’ll either not hear back from them or receive a quick and generic “thank you for your time but no” message, I was quickly shown how wrong I can be when an email within four minutes just stated in reply, “I’d be happy to.” In this interview, Bourassa discusses his success on Kickstarter and his inspiration for creating Darkest Dungeon. After starting my review of Darkest Dungeon, I decided to email Red Hook Studios asking for an interview with Chris Bourassa, head of Red Hook Studios and co-creator of Darkest Dungeons.
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